WebJun 22, 2024 · 1 Answer. Sorted by: 3. If you do not need report progress then the LoadIntoBuffer source code + CopyToAsync source code combo could be handy. All you need to prevent the concurrent call of the LoadIntoBuffer method. (You can call it n times it does not matter, because the IsBuffered flag will short-cut the method.) WebOct 11, 2024 · Summary. C# has support for iterator methods and async methods, but no support for a method that is both an iterator and an async method. We should rectify this by allowing for await to be used in a new form of async iterator, one that returns an IAsyncEnumerable or IAsyncEnumerator rather than an IEnumerable or …
c# - How to return async IEnumerable ? - Stack …
WebOct 25, 2024 · 327. Both fulfil different needs. Coroutines are useful for executing methods over a number of frames. Async methods are useful for executing methods after a given task has finished. e.g. async methods can commonly used to wait for I/O operations to complete. Coroutines can be used to move an object each frame. WebI'm looking for a generic / reusable way to wait for coroutines and asynchronous operations to finish in Unity 5, similiar to C#5's await keyword. The simplest way I can think of is something like this: public class SomeUtility { public bool IsDoingSomething { get; private set; } public IEnumerator DoSomethingAsync () { IsDoingSomething = true ... grady everett for the people
c# - How to await async operations / coroutines? - Game …
WebAug 18, 2024 · This answer seems to be at odds with Unity's own recommendations on when to use Coroutines vs Async/Await. Specifically they recommend using async/await for IO (including user input and network calls), and continuing to use coroutines for fire-and-forget behaviours. – DMGregory ♦. Aug 18, 2024 at 16:05. http://geekdaxue.co/read/shifeng-wl7di@svid8i/nmct9y http://www.dedeyun.com/it/csharp/98817.html grady excavating north bend